Very good you this is your own good? Can you share it? I like it;support you!!! Mod is in testing phase now. Anyone can join the discord channel for live discussions as well as get info how to join the test server. Last edited by Subquake ; 18 Sep, am. This looks very cool. Yesterday I spent all day improving the UI for all the crafting workstations and managed to overwrite all of the related UI xml code to them.
Originally posted by chrismura :. Originally posted by Subquake :. Last edited by Subquake ; 28 Sep, am. Ezimeh View Profile View Posts. That way you will be able to test out the UI separately and give some feedback through using it. I still have quite a bit of work to do with the additional items so they will be released a bit later. What I still need to do with items before release:.
And I should also point out, that with this UI I removed item restrictions for workstation tool slots, so you can place any item you want there, but it will only work with the required items as intended. The only difference is that you can place required tools in any slot and in any combination. I did this, because this will allow me to define more various tools, that might be required to make certain items later on, that will come with the mod.
Looks epic so far. Thanks, glad you like it. I finally finished the minibike UI as well, took me quite a while do do it, because I wanted to cramp in a lot of stuff in a very small area.
To reduce clutter I removed labels on minibike's parameters and left the icons and values, but when you hover over those values or the icon, it will show what's the stats name. The durability is shown, when hovering over the repair button.
As you can see, it only occupies one side, because I removed the text for the player statistics and moved it to the tooltip, so when you hover over in case you don't know what the icon means, you can get the name of the stat or buff. Also I made the buff info window very similar to the item view window. Yes, the character model is smaller, but I think this way it's more functional and I think that it looks more coherent instead of having one long strip of inventory slots and the new character model size is appropriate for those slots now, like in many other games wow, torchlight, fallen earth etc.
Also the temperature is right besides the feels like temperature and I think that this way it's more informative instead of looking across two windows with the inventory in between the stats of the gear and stats of the player. And on top of all that I added tooltips for the resistances.
The default game doesn't have them. The rest might take a bit longer, a few weeks give or take. Yes it should, I'll make some instructions once portion of it will be available for download. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. Existing user? Reporting Bugs for PC Version. Share More sharing options Followers Recommended Posts.
Subquake Posted September 24, Posted September 24, edited. Link to comment Share on other sites More sharing options Sorrowthief Posted September 25, Posted September 25, I like this look and am excited to see it finished and give it a try. Nice work! Subquake Posted September 25, Posted September 25, edited.
Steel Machete is equivalent to vanilla Machete. Change: Iron Club renamed to Club Iron , has slightly lower stats than vanilla. Steel Club is equivalent to vanilla Club. Change: Wrench renamed to Iron Wrench, has slightly lower stats than vanilla. Steel Wrench is equivalent to vanilla Wrench. Change: Shop Sign "Open" now craftable.
Change: Metal Grating Security Gate blocks now craftable. Have new icon. Change: Gun Safes now require 3 lockpicks instead of 4 to be open. Change: Drinking Cola bottles and most alcohols will give empty bottle jar Change: Empty Cola Bottle removed from loot list and no longer obtainable. Change: Removed Auger Blade dependent recipes. Bugfix: Fixed a bug where Paint brush wasn't showing selected texture under the brush inside a slot. Bugfix: Fixed some typos in Localization.
Hotfix 1. Jarm View Profile View Posts. Check out the install video that Subquake created. But one question: Would the mod be compatible, technically and balancewise, with Magoli's Combo Pack?
I do really like the prefab diversity of that pack Regards JayZhee. Originally posted by JayZhee :. Recipes no longer require dowels.
Removed because of recent addition of Resin, that acts as a binder early game glue , therefore dowels felt unnecessary. Change: Secure File Cabinet storage increased to 60 slots 6x10 , before it was 7x7, 49 slots. Balancing: More adjustments to Book loot. Bugfix: Fixed a typo of Iron Arrowhead Description. Per page: 15 30 Date Posted: 20 Sep, pm. Posts: Discussions Rules and Guidelines. Did they remove parts of "PlantGrowing.
Are there any Anime mods? Make a ingame mod work only in a level range?
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